London 2038

“According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England.  As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time”.

So begins the legacy that is Hellgate London, the latest game released by Flagship Studios and EA Games.   Made by the same people who made Diablo, you will see many similarities in features and game-play.

The initial install went smoothly onto my Vista 32 machine.  Then I got a pop-up warning about “Virtual address space usage in Windows game development” and how i might have trouble running out of memory.   Claimed I had not met the minimum system requirements and promptly terminated itself.  Hardly a glorious start to a game.   There is a quick fix you can do by running the game in XP compatibility mode, but I wanted to see a directX 10 game in action.  So I went to Microsoft and downloaded the required hotfix.  I granted permission for the program to bypass my firewall, and I was on my way.  First on the agenda was a look at the options page.  The program was smart enough to set the display to my desktop 1680×1050, all settings on high.  Then I saw a directX drop-down box.  It was set on directX 9, but this was supposed to be a directX 10 game.   Clicking it gave me no other options.  Perhaps this is a limit in the demo, but I would have liked to take some screenshots for comparison.  Anyway, on to the game.

 A character create screen appears, giving you control over the appearance of your character.  Nothing special here, just your basic hairstyle, skin color, and body type.  The demo limits your class choices to blade-master or marksman.  (Click image to view full screen)

Jumping right in, I expected the typical RPG interface.  Instead, you play in more of a FPS mode, with a crosshair on the screen instead of a mouse cursor.  Rather than click on a skill to use it, you press the hotkeys 1-9 and the move is executed immediately.  I fumbled around a bit but soon got the hang of things.  Killing the zombies was almost too easy.  One swing of my sword and they were dead.  Here you see a semi-transparent zombie slowly headed my way.  Hope you like transparency, because almost everything in the game including your character is semi-invisible.  (EDIT:  I’ve since found out this transparency isn’t actually meant to be there, merely one of many reported glitches.)  Notice in the screenshot you have to put your crosshair on the invisible mob to activate a pop-up telling you what it is.

(Click image to view full screen)

Next up is the inventory screen.  Here again, the transparency gets annoying as you have to mouse over to tell one item from another.  Drag and drop the items you want into their proper gear slots.  Items have level, class, and stat requirements.  Familiar stuff for most game players.
(Click image to view full screen)

Two issues I encountered on the inventory screen were how to split item stacks, and how to get rid of old items once I ran out of inventory.  Splitting items turned out to be a non-issue, since nothing stacked that needed to be split.  As for removing items, I haven’t found any stores yet to sell items.   (Rumor has it there was one, but was probably invisible to me on my system)  Instead you right click on the item and a pop-up appears giving you options to view details, destroy item, or break the item down into components.  Breaking it into components is what you want to do, because it gives you resources to further upgrade your items.   Using a machine similar in function to the Horadric Cube, items gain in power.  Below is a sword before and after upgrading.

Before After

Overall I gave the game a C+ rating.   It’s much better than Diablo clones like “The Chosen: Well of Souls”.  At least you got the feeling here that they tried to make a quality game.  There is plenty of creativity, character development, and atmosphere throughout the game, not to mention good old hack and slash fun.  However, how many more levels are going to be based upon a deserted street with a subway station ?  Even with the limited demo it was getting a bit old.  Secondly, I had a few technical issues.  The above mentioned required Microsoft hotfix.  It’s not a suggestion to install it, it’s a demand.  Also, my sound kept crapping out soon after loading a level.  This may be more of a Creative Audigy 2 issue being incompatible with Vista than a fault of the game, but no other title gave me this many headaches.  Below are a few more screenshots showing Wart’s Leg (is there a secret cow level?) and a low level boss.

(Click image to view full screen)

(Click image to view full screen)

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